cc-arcade
Adds nine small games that pause when Claude finishes a turn.
Source and capability notes checked · By Seza Akgün · Updated Oct 2, 2026
What cc-arcade looks like in use
No recording yet for cc-arcade. The repository README has the details.
Before you install
A mod is not sandboxed. It runs inside Claude Code with your permissions. This one:
- can read Tool-call status for pet progress
- can write Local game scores and pet state
Check it yourself before running it: git clone https://github.com/sezaakgun/cc-arcade && claude plugin validate ./ · MIT licensed
Install
claude plugin marketplace add sezaakgun/cc-arcade
claude plugin install cc-arcade@cc-arcade
Then run /arcade inside the session.
Needs Claude Code 2.1.287 or later. After installing, run
/reload-plugins if the session was already open.
Full install guide
What changes after installation
Run /arcade to choose Snake, Tetris, Doom, 2048, Minesweeper, Flappy, Pong, a typing test or Space Invaders. Games draw above the prompt and pause when Claude’s turn ends.
Scores and a small pet persist locally. /arcade auto selects a game for the current wait and /arcade list shows saved scores.
Good to know
An interactive terminal with mouse reporting is required. Click the game board to give it keyboard focus, then use Escape to return to the prompt. This is a local amusement during long runs, not a productivity or model capability upgrade.
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